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| Secrets of the CDL Revealed: Injuries |
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Posted:
Thu Feb 04, 2010 5:42 pm
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Joined: 16 Apr 2005
Posts: 2671
Location: Winnipeg, Manitoba
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Do you guys recall the hubbub about the dramatic increase in injuries in OOTP9? It was quite a storm of complaints in the OOTP forums. Well, did you know that OOTP v10 generates almost 25% more injuries than OOTP9? This concern has resulted in several OOTP10 related injury threads here in the public forums and in the Commish forums. Is it time to discuss reducing our in-game injury settings again?
FYI, we currently use the LOW injury setting, and this has stayed consistent since before I became a Co-Commish, maybe even since the CDL began:). If we ever decide to reduce this setting there is only one lower option - "VERY LOW" injuries.
Here are our injury stats at the mid way point of 2039....
CDL 2039 Injuries (To July 1, 2039)
Wednesday, March 2nd, 2039 to Thursday, June 30th, 2039
1 day = 10
2 days = 10
3 days = 7
4 days = 16
5 days = 12
6 days= 12
1 week = 27
1-2 weeks = 13
2 weeks = 21
2-3 weeks= 7
3 weeks = 16
3-4 weeks = 5
4 weeks = 14
4-5 weeks = 3
5 weeks = 5
5-6 weeks = 1
6 weeks = 10
6-7 weeks = 3
8 weeks = 2
2 months = 1
2-3 months = 4
3 months = 1
3-4 months = 2
4 months = 5
4-5 months = 2
9 months= 1
10 months = 1
That is 211 total injuries, on pace for 422 injuries this year. Using OOTP9 we averaged 315 injuries per season. The conclusion: OOTP 10 appears to generate considerably more injuries!
Related threads:
http://atthefrontsystems.com/cdlforum/viewtopic.php?t=3313&highlight=injuries
http://atthefrontsystems.com/cdlforum/viewtopic.php?t=2904&highlight=injuries
Bonus secret revealed: An OOTP10 team set to AI control will receive more than 50% fewer injuries than a team set to human control. Markus probably designed this to allow the AI a better fighting chance against a human opponent. Next time a solo player on the OOTP forums defends the number of injuries in OOTP as being 'just right', remind him that online leagues with human owners is a vastly different game:). _________________ Paul Groening
CDL Co-Commish | CDL Twins |
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Posted:
Thu Feb 04, 2010 7:04 pm
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Joined: 18 Apr 2005
Posts: 267
Location: Boston, MA
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Is this including minor leagues or majors only? _________________ -Mike
Boston Red Sox (2038-present)
Kansas City Royals (1990-2018). |
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Posted:
Thu Feb 04, 2010 7:23 pm
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Joined: 16 Apr 2005
Posts: 2671
Location: Winnipeg, Manitoba
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| twystid wrote: |
| Is this including minor leagues or majors only? |
Majors only. |
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Posted:
Thu Feb 04, 2010 7:45 pm
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Joined: 02 Oct 2009
Posts: 74
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| how does this compare with real-life frequency of injuries? |
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Posted:
Thu Feb 04, 2010 8:06 pm
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Joined: 16 Apr 2005
Posts: 2671
Location: Winnipeg, Manitoba
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| MetsGM wrote: |
| how does this compare with real-life frequency of injuries? |
Sorry. no idea. I did some searches but was not able to come up with any yearly frequency counts. That should not be too hard though as the injured reserve list is public knowledge:/.
My understanding is that OOTP10 is based on the injury count of a specific season that it's testers studied - I believe that season is mentioned in the OOTP forums in some of the argument threads about the increased injuries. If that season happened to have a lot more injuries than other seasons then that would be a concern:).
One other thing that Markus apparently did not consider when he made the injury logic changes in v9 and v10: MLB teams often take advantage of the injured reserved list for roster management goals, thereby inflating the days lost to injury count.
Related: An interesting NYT story about MLB injury increases last season:
http://www.nytimes.com/2009/07/07/sports/baseball/07injuries.html |
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Posted:
Thu Feb 04, 2010 9:43 pm
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Joined: 15 Apr 2007
Posts: 318
Location: Independence MO
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I'd certainly be in favor of anything we can do to lower injuries. It seems like every sim I lose at least 2 guys for a week or two.
EDIT: And since we sim 15 games at a time in this league, it makes it harder to handle injuries correctly. So that's another reason to lower injuries, in this league. _________________ Detroit Tigers Manager 2019-2027
Record: 818-640, .561 PCT
Division Titles 2022, 2023 & 2024
AL Champions 2023 & 2024
Won 119 Games in 2022
Cincinnati Reds Manager 2033-Present
Record: 542-430, .558
Division Titles 2034, 2035
NL Champions 2035 |
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Posted:
Thu Feb 04, 2010 10:44 pm
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Joined: 27 Apr 2005
Posts: 393
Location: Las Vegas!
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| I think the injuries are about right. |
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Posted:
Mon Feb 08, 2010 10:25 am
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Joined: 18 Apr 2005
Posts: 267
Location: Boston, MA
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Well, after losing my 2 top starting pitching prospects to year long injuries as well as a 5 week injury to the top overall prospect in the CDL, I'm scared to look at my minor league systems after a sim.
I'd be in favor of exploring the changes from LOW to VERY LOW setting. I'm also fine if we keep it this way, it's just something that needs to be planned around when building a team. I imagine the only reason I care at all is due to short term frustration of seeing 2 of my best pitching prospects destroyed while I'm struggling to play .300 ball. _________________ -Mike
Boston Red Sox (2038-present)
Kansas City Royals (1990-2018). |
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Posted:
Mon Feb 08, 2010 6:12 pm
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Joined: 03 Jan 2009
Posts: 68
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I had 2 pitchers, one SP and one MR go out with 11 month injuries in the last sim.
That being said, I'm not in favor of a change. I think very low injuries really take some of the "work" out of the art of roster management.
Last edited by CDL_Dodgers on Mon Feb 08, 2010 6:33 pm; edited 1 time in total |
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Posted:
Mon Feb 08, 2010 6:32 pm
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Joined: 17 Apr 2005
Posts: 247
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I could go either way on this, I don't like injuries when they happen, but nor do I like it when injuries are so rare that depth is a non-issue. I suspect that one of the problems we had with OOTP9 was that because injuries affected development so much at times, we had tons of talent loosing ratings and only a small number of the talent crop making it through to be a contributing player. If OOTP 10 isn't as dramatic with the ratings decreases for injuries, I'd think that seeing a few more injuries in the league wouldn't be too bad. If OOTP 10 does neuter injured players, I'd recommend leaving injury settings as is, but increasing the depth of talent available. I'm not saying we should increase the talent levels of the 1st round guys, but the CDL could use a bit more depth of talent.
This is all conjecture though, I leave it up to the commish staff on how to approach this. |
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Posted:
Tue Feb 09, 2010 12:53 pm
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Joined: 15 Apr 2007
Posts: 318
Location: Independence MO
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I now have 7 guys out injured. You can guess what my thoughts are.
It seems like every year that I start to make a push for the division, I lose 3 or 4 guys all at once.
EDIT: And I'll add, because of so many injures and needing to bring players up, I now can't bring any more players up due to the salary cap, so I have to go with a 24 or 23 active roster instead of the full 25. I have to have outfielders playing all the infield backup spots now. After next sim, who knows what I'll have to do. It's just the end of July and my season is over now.
See ya next season. _________________ Detroit Tigers Manager 2019-2027
Record: 818-640, .561 PCT
Division Titles 2022, 2023 & 2024
AL Champions 2023 & 2024
Won 119 Games in 2022
Cincinnati Reds Manager 2033-Present
Record: 542-430, .558
Division Titles 2034, 2035
NL Champions 2035 |
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Posted:
Tue Feb 09, 2010 1:56 pm
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Joined: 17 Apr 2005
Posts: 247
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| If it makes you feel any better, the Cardinals just lost half the Outfield in one sim. And through the season, I'm now on my 5th major injury: |
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Posted:
Tue Feb 09, 2010 1:59 pm
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Joined: 15 Apr 2007
Posts: 318
Location: Independence MO
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| Pulse wrote: |
| If it makes you feel any better, |
Nope....still feel like shit. But thanks for trying.  _________________ Detroit Tigers Manager 2019-2027
Record: 818-640, .561 PCT
Division Titles 2022, 2023 & 2024
AL Champions 2023 & 2024
Won 119 Games in 2022
Cincinnati Reds Manager 2033-Present
Record: 542-430, .558
Division Titles 2034, 2035
NL Champions 2035 |
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Posted:
Tue Feb 09, 2010 4:26 pm
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Joined: 16 Apr 2005
Posts: 2671
Location: Winnipeg, Manitoba
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As it often the case here, lots of great points on both sides of the argument. Maybe a quick summary:
- We like injuries... except when they happen to our team!
We can probably get MLB stats on the issue and make a comparison, though a cursory search of mine came up empty, partially because MLB injury stats are worth big money to gambling and roto sites, and partially because roto league interest in injuries is always focused on a player, never an entire league. That said, OOTP is so different from real life MLB that I'm not sure it would be a huge help.
Perhaps we should come up with a preferred range of injuries per season, and consider adjusting the injury setting in-game if our injuries ever go beyond (or below) that preferred range. FWIW I would guess our current expected injury range (Just at the MLB level) is about 400-500 injuries per season. That averages to around 16 injuries per team, per season. That means ALL injuries (EG: 8 month injuries, 2 day injuries, etc.) for a single team. That is above the averages we saw when using OOTP9, but is that too much? Too few? How about some research....
In the 2037 season, the CDL had 469 total injuries, averaging almost 17 injuries per team. Here are the breakdowns by team:
[From.... http://www.downsidedown.com/news/html/history/league_100_injuries_2037.html]:
Seattle Mariners - 16
Oakland Athletics - 10
Texas Rangers - 16
California Angels - 21
Milwaukee Brewers - 13
Minnesota Twins - 16
Detroit Tigers - 19
Chicago (A) White Sox - 14
Kansas City Royals - 11
Toronto Blue Jays - 15
Baltimore Orioles - 15
Cleveland Indians - 22
New York (A) Yankees -16
Boston Red Sox - 21
San Francisco Giants - 17
Los Angeles Dodgers - 14
San Diego Padres - 16
Houston Astros - 25
St. Louis Cardinals - 16
Pittsburgh Pirates - 14
Cincinnati Reds - 18
Colorado Rockies - 11
Chicago (N) Cubs - 21
New York (N) Mets - 21
Florida Marlins - 20
Montreal Expos - 15
Philadelphia Phillies - 16
Atlanta Braves - 20
I would have liked to compare 2037 against other seasons, but it appears that OOTP has not archived injury pages for other seasons! All I can see is a few old forum posts with injury counts (hence the OOTP9 numbers). We can compare the above 2037 numbers to this year though, as we get closer to the end of the season at least.
... Or we can simply accept that we like injuries (except when they happen to our team;)).
Last edited by Killebrew on Tue Feb 09, 2010 6:19 pm; edited 2 times in total |
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Posted:
Tue Feb 09, 2010 5:52 pm
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Joined: 10 Jun 2006
Posts: 539
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Injuries Smidgeries!! How many players are lost through suspension? _________________ Nick Cuomo
Chicago Cubs 2012 - 2030 & 2039-Present
Houston Astros 2037 - 2038
CDL Champs - 2022, 2028, 2030 |
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